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COMPULSIVE USE OF COMPUTER GAMES AND INTERPERSONAL AND INTRAPERSONAL YOUTH FUNCTIONING – A PILOT STUDY

Introduction. The aim of this study is to analyze the relationship between young people’s beliefs about the their interpersonal relationships, self-esteem, self-image and the world and their compulsive tendency to use of computer games.
Material and methods. The study involved 270 high school student, from which 142 computer games players were selected for further analysis. The study used The Problem Video Game Playing Questionnaire (Tejeiro Salguero, Bersabé Morán 2002) and The Questionnaire on Intrapersonal and Interpersonal Attitudes and those Towards the World (Wysocka 2011). Results. Boys exhibited more symptoms of compulsive use of computer games than girls. In addition, in their population there were groups who demonstrated varying severity of compulsive use of computer games with visible differences in their self-esteem, beliefs about interpersonal relations and attitudes towards life.
Conclusions. The problematic use of computer games concerned, to a greater extent, male adolescents. Therefore, they should be the group to which preventive measures should be directed. In addition, some further research on the specifics of females playing computer games is needed.



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